Get Week Breakdown

Get Week Summary

Day 1: Hero Upgrade – Obtain heroes using Hero Cards and Hero Hall summons. (Perfect Fragments do NOT count.)
Save any Hero Hall pulls obtained after Day 1 of Get Week for Day 6 of Ace Week or the next Get Week Day 1.

Day 2: Development – Earn points by building, researching, using training speedups, and manor planting.

Day 3: Gear & Runes – Obtain gear materials, draw from Orb Adventure, and collect runes from the Rune Temple.

Day 4: Saurgem & Runestones – Collect Saurgem materials, Sauroi Runestones, and participate in Orb Adventure.

Day 5: Gems & Warsigil – Earn points by acquiring gem materials, Warsigil materials, and making Orb Adventure draws.

Day 6: Spend Diamonds – Use diamonds in shops and purchases to earn points.

Day 7: Diamonds & Saurgil – Continue spending diamonds while also collecting Saurgil, Blessing Stones, and Glory Marks.

Day 8: Curios – Earn points by crafting Curios and acquiring Curio materials. (Overlaps with Ace Week Day 1.)

Pro Tips:

Perfect Fragments do NOT count for Day 1—use Hero Cards instead.
Time purchases, speedups, and training sessions to align with event days.
Stack research, training, and construction completions for maximum gains.
Plan Orb Adventure pulls to contribute on multiple event days.
Any Hero Hall pulls obtained after Day 1 should be saved for Day 6 of Ace Week or the next Get Week Day 1.

Make the most of Get Week and optimize your resource usage for maximum rewards! 🚀

Special Thanks to Wayfarer of THC K251 for her help in creating this list.